#ifndef _T26_DEF_H_
#define _T26_DEF_H_

//スクリプトデータID定義
#define	SCRID_T26_RIVAL		(1)
#define	SCRID_POS_T26_RIVAL		(2)
#define	SCRID_T26_SCENE_CHANGE		(3)
#define	SCRID_T26_SCENE_CHANGE_SAFARI		(4)
#define	SCRID_EASY_MSG_T26_SIGN03_00		(5)
#define	SCRID_EASY_MSG_T26_SIGN01_00		(6)
#define	SCRID_EASY_MSG_T26_SIGN02_00		(7)
#define	SCRID_EASY_MSG_T26_SIGN04_00		(8)
#define	SCRID_EASY_OBJ_MSG_T26_SAILOR_00		(9)
#define	SCRID_EASY_OBJ_MSG_T26_BOY_01		(10)
#define	SCRID_EASY_OBJ_MSG_T26_SAILOR02_00		(11)
#define	SCRID_T26_PHOTO_01		(12)
#define	SCRID_T26_FLAG_CHANGE		(13)
#define	SCRID_T26_DATA_MAX		(13)		//最大数

#endif //_T26_DEF_H_